Hannah is a graphics enthusiast with interests ranging from generic Graphics Programming and Software Development to Simulation Research, Rendering, and Game Engine work. She is currently a Rendering-Pipeline Software Engineer at Pixar Animation Studios.
In her free time, she enjoys reading science fiction and mystery novels, relaxing with her dog, hiking around the bay, and implementing random cs projects that pique her interests.
Hannah earned a BSE in Computer Science: Digital Media Design, a Math minor, and an MSE in Computer Graphics and Game Technology from the University of Pennsylvania. As a student, she interned at Nvidia, Unity, and Cesium and was involved in the Siggraph and CG@Penn communities.
Music Genre Classification
Python, Fall 2019
Unity C++ OpenVR, Fall 2019
Unreal Engine 4, Fall 2019
C++ Fall, Spring 2019
C++ MEL, Spring 2019